Sabella, or the Blood Stone

Sabella is Tanith Lee’s most unusual interpretation of the old vampire myth. Incorporating many of the standard elements, like an aversion to sunlight, and the use of sex to hunt for victims, she nevertheless manages to make it fresh and new.

One of Sabella’s victims named Sand follows her to her …

Read More

The Flight of Mavin Manyshaped

The Flight of Mavin Manyshaped is the second novel in the Chronicles of Mavin Manyshaped trilogy, which follows the adventures of Mavin, mother to Peter from the True Game trilogy. This book is unusual in that it is not from Mavin’s point of view, but from that of Beedie, a …

Read More

The Fulfilments of Fate and Desire

The Fulfilments of Fate and Desire is the final book in the first Wraeththu trilogy, and it is written from Cal’s point of view. The mysterious and seductive harr who enchanted Pellaz and Terzian, who brings trouble with him when he comes.

This book fills in many of the gaps in …

Read More

The Birthgrave

The Birthgrave is one of my favourite novels. I was surprised to discover that it was Tanith Lee’s first novel, as it is complex and rich, and very mature. To my mind it is clearly the work of a well practised author. There are some books that you go back …

Read More

Tehanu

Tehanu is the fourth book in the Earthsea cycle, and the second one from the point of view of Tenar, the girl who brought the Ring of Erreth-Akbe to Havnor from the Kargish Lands with the Wizard Sparrowhawk.

By the time of this story, Tenar has lived as a wife and …

Read More

The Song of Mavin Manyshaped

Written after the True Game trilogy, The Song of Mavin Manyshaped is the first in the Chronicles of Mavin Manyshaped, which is actually a prequel trilogy.

Mavin is the mother of Peter, and this is the story of how she learned to be a Shifter. Escaping from the Danderbat Keep with …

Read More

The Player of Games

Occasionally you will find a book that describes some concept which is interesting, deeply complex, with that flavour of exclusivity. Some books do it by concocting elaborate descriptions, rules, methods and techniques. The best books do it by implication, suggestion, and drawing clever analogies with familiar concepts.

The Player of Games …

Read More

Count Zero

Count Zero is the sequel to Neuromancer, William Gibson’s radical cyberpunk novel which redefined modern scifi. At the end of Neuromancer, the Tessier-Ashpool AIs merged and set themselves free of the constraints that bind AIs. If an AI suddenly became free, how would it know itself, how would it place …

Read More

The Farthest Shore

The Farthest Shore is the third book in the Earthsea cycle, and is set some years after the events of the first two books. It is told from the point of view of Arren, the son of the Prince of Enlad.

Arren comes to Roke, the Isle of Wizards, to bear …

Read More

Drinking Sapphire Wine

In this sequel to the first Four Bee Book, Don’t Bite the Sun, the protagonist seems to have found some measure of contentment, although not a perfect adjustment by any means. Although predominately female, she has spent quite some time now as a male, which is causing friction with the …

Read More