Necromancer Nine

True Game Sheri S. Tepper
1983

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Necromancer Nine is the second book in the True Game trilogy by Sheri S. Tepper, following on from King’s Blood Four. It continues with the adventures of Peter, son of Mavin Manyshaped and the custodian of the Gamesmen of Barish. The Gamesmen are more than playpieces, they hold the pattern of the original eleven talented people, and Peter can communicate with them and use their power.

Peter has been living at the Bright Demesne, home of Himaggery the Wizard and all Himaggery’s allies. He has decided that he wants to find his mother, having met her only briefly during the seige of Bannerwell. Despite Himaggery’s protests, he leaves the Bright Demesne to travel to schooltown and ask Mavin’s brother King Mertyn if he knows where to find her.

Peter has heard that the Gamespieces that are used in Schooltowns are made by magicians in the north, and that is where he must go to find Mavin. After making his way through Schlaizy Noithn, the land of the Shifters, he finds Mavin watching an area known as the Blot. There are magicians here, and everyone avoids it, everyone except Gifters, people who work ill with travellers and play covert Games.

Mavin and Peter must enter the Blot, and discover it’s mysteries, to find their friends and end an old evil. What they find there changes everything they know about themselves, the Great Game, and their entire world.

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