Wizard’s Eleven

True Game Sheri S. Tepper
1984

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Wizard’s Eleven is the third book of the True Game trilogy by Tepper. Peter the Shifter is the keeper of the Gamesmen of Barish, the recorded personalities of the first people to have each of the eleven Talents. He also has the personality of Windlow the Seer, his old friend who was captured and made into one of the blue gamespieces in Necromancer Nine.

Peter is the only one who can communicate with them, by holding them in his hand and letting them use his mind to think and act, and he can also communicate with Windlow. While holding Windlow’s blue, Windlow has a vision, Peter must go to the north, with the healer Silkhands. So Peter sets off to the schooltown of Xammer where Silkhands is teaching with his friend Chance.

Peter is told by a Seer that he must travel to the north, with the healer Silkhands, but as time goes on and he learns more about the story of Barish, the Eleven, and the history of their world, he realises that the bodies of the Eleven must lay in the north, waiting for their personalities, waiting to be restored.

Peter has lived for several years with the ability to use any talent he wishes at any time, and while he has tried to pursue justice, he finds that he doesn’t want to give up the Gamesmen, and lose their powers. He must decide in the end whether he can stand alone, as Peter, or if he will keep them to use for his own purposes.

While many of the questions about this world of Talents and the True Game were answered in the previous novel, this completes the picture and draws Peter to consider the reality of justice and what it can cost to live that way.

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